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| Tennis
Industry PracticeHit Evaluations |
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Tennis
Magazine Product Review, March 2005 issue |
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| TennisOne.com |
David
Smith, Associate Editor, writes in November, 2004
"Using Targets, Walls, and Ball Machines" |
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| Peter Burwash
International |
Dan Aubuchon, Major Tournament Circuit Player, Head Coach,
provides evaluation of the PracticeHit for practice, instruction and
group instructions for junior beginners, adult beginners, junior
advanced and adult advanced. |
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Excerpts
from... Using Targets, Walls, and Ball Machines
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By David Smith,
U.S.P.T.A. Pro 1, Associate Editor, (as published in www.tennisone.com)
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Training Beginners
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Every player, young or old, when presented with hitting a tennis ball
towards a target will usually resort to the most familiar stroke
pattern, grip, or swing they feel will help them hit the target. Think
about it. If you didn't know any better, would you try to hit a target
with an unfamiliar grip or swing pattern? Remember that familiar or
comfortable strokes lead to confidence. Unfortunately, if the goal is to
develop more refined or sophisticated strokes or grips, players who find
these newly learned strokes and grips uncomfortable will seldom feel
confident in using them to hit a target.
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When working with very young children, I use only a “PracticeHit”, a device that has a foam ball attached to a fiberglass shaft,
that oscillates forward and backward, (like a metronome) when hit.
(Information about the PracticeHit can be found at www.practicehit.com
.) This device provides the challenge of simply hitting the ball as
it comes towards the student - developing the necessary aspect of timing
when swinging at a ball coming towards you. However, the device provides
no concept of where the ball might go. And this is exactly what I want.
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Little kids, when pressed into a hitting environment, will lose
consciousness of what they are trying to do in terms of strokes and
grips, especially when trying to hit a ball towards a specific target.
The fact is, you don't even need to have cones or other targets on the
court. Simply having a net and the other side of the court is enough
‘target' for players to abandon what they are trying to do in favor of
simply hitting the ball the only way they know how!
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When my daughter was three, I used predominately the Practice
Hit and,
only occasionally, did I toss balls to her to swing at. (Not on a tennis
court, only on our driveway.) I honestly didn't think she had much
coordination since she seldom hit the ball when tossed to her. But,
because we focused more on the success of using the PracticeHit, she
had no trouble developing the swing pattern I wanted her to have.
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We worked at this only about 10 times over the course of two years.
When she was five and a half, we went to the courts for the first time.
I first dropped balls to her forehand and backhand side. While her first
few swings missed the balls completely, her strokes were nearly perfect
each time. Without me having to say much at all, she used these same,
desired strokes, and simply ‘found' the ball by trial and error. She
did not resort back to a different swing pattern because the swing
pattern we had worked on, even in such a short period of time, was her
most familiar pattern. Within a few minutes, my five-year old, was
hitting topspin forehands and backhands over the net with form that is
associated with skilled play.
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| Dan
Aubuchon, Major Tournament Circuit Player, Head Coach, Peter Burwash
International |
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| Full
evaluation of initial PracticeHit with Ratings from 1 - 10 |
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1.
SAFETY (rated 6). The product is certainly designed with
safety in mind and I can see no obvious safety defects. It
is difficult
to give a definitive safety rating. One safety note that I think
is important to think about in marketing. The
product promotes
a full and powerful swing. It should be noted that this is a
serious practice training device and children under the age of
12 (?) should not use it without supervision.
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2.
ADJUSTMENTS (rated 7). Once again, difficulty is in judging
the prototype. The design concept is terrific in its simplicity. Unfortunately,
I did not spend enough time with the product to get a feel for
adjustment difficulties. I am sure that it will be a 10 in
this category.
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| Junior
Beginners |
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3.
INSTRUCTION (rated 9+). A real winner, gets the child learning
the game interested because of ball movement, yet can be easily
controlled in a small area.
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4.
SELF PLAY / PRACTICE (rated 7). Depending on the age and
experience level of the child. I would like to see some instruction
first before the child is turned loose on the device.
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5.
GROUP INSTRUCTION (rated 7). Because the product promote full
and powerful swings, it is very important that safety be stressed
in a group environment. Junior beginners swinging racquets can be
dangerous in any situation, but I feel that the attention
required to properly hit to stroke may reduce the student's attention to
the safety of others around them. This is not the
fault of the product as much as something to be aware of in marketing it
as a group instruction advice.
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| Adult
Beginners |
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6.
INSTRUCTION (rated 10). A wonderful tool for teaching racquet
preparation, contact area, how to lengthen contact area, footwork
and balance, all the while getting a great workout and developing
confidence.
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7.
SELF PLAY / PRACTICE (rated 9). Once they understand what the
device can do for their game, the PracticeHit is a great way
to develop confidence.
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8.
GROUP INSTRUCTION (rated 10+). A great way to keep beginners
occupied so that the instructor is free to move from student
to student giving individual attention.
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| Junior
Advanced |
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9.
INSTRUCTION (rated 9). A great way to give advanced junior a
tough workout while developing their hand-eye co-ordination.
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10.
SELF PLAY / PRACTICE (rated 10+). A great workout anywhere for
the experienced player.
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GROUP INSTRUCTION (rated 9). |
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| Adult
Advanced |
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12.
INSTRUCTION (rated 9). Good for curing lazy stroke problems
and to teach the importance of rhythmic and co-ordinated
stroke.
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13.
SELF PLAY / PRACTICE (rated 10+).
I WANT ONE IN MY OFFICE.
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14.
GROUP INSTRUCTION (rated 7). Advanced players do not generally
enjoy strictly skill-based instruction.
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